DCMTK
Version 3.6.1 20120515
OFFIS DICOM Toolkit
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Sends spi::InternalLoggingEvent objects to a remote a log server. More...
Classes | |
class | ConnectorThread |
Public Member Functions | |
SocketAppender (const tstring &host, int port, const tstring &serverName=tstring()) | |
SocketAppender (const helpers::Properties &properties, tstring &error) | |
virtual void | close () |
Protected Member Functions | |
void | openSocket () |
void | initConnector () |
virtual void | append (const spi::InternalLoggingEvent &event) |
Protected Attributes | |
helpers::Socket | socket |
tstring | host |
int | port |
tstring | serverName |
volatile bool | connected |
helpers::SharedObjectPtr < ConnectorThread > | connector |
Private Member Functions | |
SocketAppender (const SocketAppender &) | |
SocketAppender & | operator= (const SocketAppender &) |
Friends | |
class | ConnectorThread |
Sends spi::InternalLoggingEvent objects to a remote a log server.
The SocketAppender has the following properties:
Remote logging is non-intrusive as far as the log event is concerned. In other words, the event will be logged with the same time stamp, NDC, location info as if it were logged locally by the client.
SocketAppenders do not use a layout.
Remote logging uses the TCP protocol. Consequently, if the server is reachable, then log events will eventually arrive at the server.
If the remote server is down, the logging requests are simply dropped. However, if and when the server comes back up, then event transmission is resumed transparently. This transparent reconneciton is performed by a connector thread which periodically attempts to connect to the server.
Logging events are automatically buffered by the native TCP implementation. This means that if the link to server is slow but still faster than the rate of (log) event production by the client, the client will not be affected by the slow network connection. However, if the network connection is slower then the rate of event production, then the client can only progress at the network rate. In particular, if the network link to the the server is down, the client will be blocked.
host
Remote host name to connect and send events to.
port
Port on remote host to send events to.
ServerName
Host name of event's origin prepended to each event.